During the week, the circulation of Like a Dragon: Infinite Wealth amounted to 1 million copies

Sega And a studio-developer Ryu Ga Gotoku Studio They praised that the circulation of Like a Dragon: Infinite Wealth exceeded 1 million copies a week after the release. This number includes both the sold copies in the “number” and the disks shipped to stores.

Thanks to this result, “endless wealth” has become the most fast -handed game of the series. For example, the previous part of Yakuza: Like a Dragon diverged with a volume of 1.8 million copies in 4 years, and it took 2.5 years spin-off-off-off to reach 1 million bought units.

U Like a Dragon: Infinite Wealth Everything is fine and with other indicators. The peak online games in Steam exceeded the records of all the other Yakuza, and critics and gamers awarded it with high marks. The novelty score on Metacritic was the highest in the franchise – 89/100.

In 2021 Sega decided to change the approach to the release of the games of the series Yakuza, to increase sales. If earlier the company produced projects first at home, and only then abroad (still not always with localization in local languages), then Infinite Wealth already started simultaneously in all countries. Judging by the success of Title, Sega made the right decision.

Like a Dragon: Infinite Wealth landed https://dreamjackpotcasino.co.uk/ on PC (Steam), PlayStation and Xbox on January 26 with a text translation into Russian.

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Like a Dragon: Infinite Wealth

The best comments

I have the feeling that the passage of such games takes about the same time as their development.

Well, good sales of a good series.

In general, glad that more and more players begin to play in the series. Honored success after so much time

Well, as soon as the Sega began to focus on players not only in Japan, but also outside of it, the popularity of the series expectedly went up. I personally joined only from the seventh part, because: 1) the officially brought Russian subtitles 2) introduced a new character with their story, separately standing from what happened more than 7 games before, which allowed most of the time to understand what was happening, although not to catch enthusiasm from the appearance of characters of past parts. Now for me Infinite Wealth is one of the main candidates for the game of the year, this is an amazing game that changes mechanics and mood like gloves and this is amazing.

P.S. Just a funny fact: I didn’t really get into the animal crossing and I don’t like the games about how you run for a hundred hours, you are gathering garbage and crafting things from it to collect even more garbage, but the superlace of the Yakuza turned out to be that I have been sticking out for three evenings in a row and I am not tired of it and I think that it is made much better and more interesting than it is much better and more interesting than it is much better and more interesting than it is much better Animal crossing, despite the fact that the mechanic transferred the lion’s share from there practically without changing. (Mostly the fact is that Yakuza does not reach time and does not force the beginning of new real days to get progression in the plot and everything else, as well as that I have a clear ultimate goal that gives me an understanding why I do it all)

I don’t know how Yakuza does this, but she manages the most dull (dull exclusively for me, of course) crap to make funny, so I will stick in it for many hours.

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